Framework

  • tag for object/assetnode --done

Editor

  • undo/redo implement
  • asset/object searching

Sub Systems

  • in-game Gui system (wip)
  • Network subsystem (through RakNet) (on top of enet, wip)
  • 2D
  • Lua
    • Refactoring module management to add dependency support --done
    • Script Editor
      • common functions:edit/build/project tree
      • debugger
  • Other
    • Generic curve path movement component
    • Generic node-based A* pathfinder component

Other

  • Document
  • Examples



Experimental

Possible but not planned in near future

  • 3D sub system (through Horde3D)
  • multi-thread support
    • async data loading
    • remote gamedata download
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